Recruit
Buy an affordable character and place it in an empty team slot.
A character-driven auto-battler. Build a deck, put together your team and see how your strategy plays out.
Our first game · In development
Build a deck, recruit a team and let their abilities play out in automatic battles. Outside a run, build your card collection, open packs and experiment with new decks. This guide describes the current development build.
Select a preset or build a custom deck of exactly 15 card copies. Those copies become your character pool for the run.
Spend Aura on recruits and food, arrange up to five brawlers and freeze offers you want to keep.
Your team fights automatically. Watch character abilities interact, adjust playback speed or skip to the result.
Return to the shop with refreshed Aura. Improve your lineup and keep going until you reach the win target or run out of lives.
Start with Brainrot Starter, Battle Cry or Snack Attack, or create a deck of your own. You can save, name, copy and delete custom decks. Editing a preset gives you a custom version to work with.
You can select any currently playable variant when building a deck. Your collection provides the card finishes available to display.
Between battles, your shop has up to five character offers and a food offer. Drag an offer onto a team slot, or select it and then select its destination. Your team has five positions, with the front brawler entering combat first.
Buy an affordable character and place it in an empty team slot.
Give food to a brawler for lasting stat improvements. Puff Bean adds Health; Crunch Cube adds Attack and Health.
Move or swap brawlers between positions. Abilities that affect the ally ahead or behind make formation matter.
Keep a promising offer through rerolls and into the next shop phase. You can save an offer that costs one more Aura than your current maximum.
Refresh unfrozen offers. You get two free rolls in rounds 1–2 and one free roll each round after that; further rolls cost 1 Aura.
Free a team slot and recover half the variant’s purchase cost in Aura, rounded down. Some abilities also trigger when a brawler is sold.
You begin with 1 Aura. Your maximum increases by 1 each round, up to 10, and refills at the start of each shop phase. Unspent Aura does not carry over. It is separate from the gold used to buy collection packs.
Inspect a character before buying: hover a card with a mouse, or select it on touch, to see its cost, Attack, Health and ability.
You make the decisions before combat; your team handles the fight. The front brawlers normally attack each other at the same time, so both can take damage or be defeated in a single exchange.
Abilities can activate at battle start, before or after an attack, when a brawler survives damage, or when it is defeated. You can build around healing, shields, targeted damage, summoned allies and changes to team order.
Food and shop stat gains persist through the run. Combat damage and temporary battle buffs do not permanently alter your shop team.
Watch at 0.5x, 1x, 2x or 4x speed, or skip to the result. Playback controls change how you watch the battle, not who wins it.
The roster
A few of the original characters in the current prototype, each with its own role on your team.
Gains Attack after attacking, at the cost of its own Health.
Hits the next enemy after attacking, then retreats to the back of the team.
Leaves an Avocado Pit behind when defeated, keeping a place on the battlefield.
Starts the battle by firing toast at the two front enemies.
Gains Attack after surviving damage and deals splash damage with its attacks.
Washes the ally ahead at battle start, removing Burn and adding Shield.
Select a stage on the illustrated world map and take your chosen deck into a run against themed opponents. Different encounters set their own win targets, starting lives and enemy lineups, including boss fights.
The prototype includes ten illustrated world maps and eight playable encounters. The remaining stages are marked Coming soon when reachable; they are not yet playable.
Development screenshots of the world maps. Some stages are still marked Coming soon in the prototype.
Online mode uses your selected deck to look for an opponent. Both players prepare their teams during the shop phase; when both have ended their turns, their lineups battle.
Online play is implemented in the development build and requires an available multiplayer server and a compatible game version.
Visit Collection to browse characters, switch between Common, Holo and Full Art tabs, filter to owned cards, and inspect a card’s artwork, stats and ability. Your collection and account gold are saved on your device.
Spend account gold in the card shop to open packs. The current pack choices are:
| Pack | Gold | Cards |
|---|---|---|
| Base Pack | 100 | 1 |
| Premium Pack | 200 | 1 |
| Deluxe Pack | 500 | 3 |
Each pack has an Odds & details panel showing its current finish chances. A duplicate returns 25 gold per duplicate card. Deluxe reveals all three rewards together.
The Full Art tab is present, but no Full Art cards are currently eligible in the prototype. Pack odds adjust to the finishes that are actually available.
Gold buys collection packs; Aura buys recruits and food during a run. The current campaign does not yet award gold for victories.
Brainrot Brawl is still in development. These features, balance values and screenshots describe the current prototype rather than a final release.